﻿using System.Collections.Generic;
using UnityEngine;

namespace Server
{
    public class UnitPathComponent : Entity
    {
        public Vector3 Target;

        //private ABPathWrap abPath;

        public List<Vector3> Path;

        public ETCancellationTokenSource CancellationTokenSource;

        //public ABPathWrap ABPath
        //{
        //    get
        //    {
        //        return this.abPath;
        //    }
        //    set
        //    {
        //        this.abPath?.Dispose();
        //        this.abPath = value;
        //    }
        //}

        public override void Dispose()
        {
            if (this.IsDisposed)
            {
                return;
            }
            base.Dispose();

            //this.abPath?.Dispose();
        }
    }
}
